Gemini Live Music

Here is a practical StudioLive 32S drum starting chart for your exact setup for a small venue. For a larger venue or outdoor, you may want to add mics for your two overheads for your cymbals:

Channel 1 = Kick front mic
Channel 2 = Kick batter-side mic
Channel 3 = Snare
Channel 4 = Rack tom
Channel 5 = Floor tom
Channel 6 = Hi-hat 

The StudioLive Series III Fat Channel gives you gate, compressor, EQ, polarity, HPF, limiter, and FX routing on the input channels, so this can all be done inside the mixer and then saved as a scene once you like it.

(PreSonus)
Important before you start because you have:

no overheads
no cymbal mics
and 2 kick mics

the most important first step is to check polarity on the 2 kick channels. The StudioLive saves polarity as part of the channel settings, so use that feature and keep the position that gives the fullest low end.

(PreSonus Support)
These numbers below are my recommended starting points for live rock on this setup, not factory PreSonus presets.

DRUM CHANNEL SHEET
CHANNEL 1 — KICK FRONT MIC
Purpose: low-end body, weight, thump

Level
Start with this as the main kick channel
Target: slightly louder than Channel 2

Gate
Threshold: -38 dB
Attack: 2 ms
Hold: 60 ms
Release: 120 ms
Range: 18 dB

Compressor
Ratio: 4:1
Threshold: -24 dB
Attack: 30 ms
Release: 100 ms
Makeup gain: +2 dB

Effects
None

Notes
This mic should give the meat of the kick.
If the kick is too boomy, pull this down a little before changing Channel 2.

CHANNEL 2 — KICK BATTER MIC
Purpose: attack, click, beater definition

Level
Start 3 to 6 dB lower than Channel 1.

Gate
Threshold: -32 dB
Attack: 1 ms
Hold: 40 ms
Release: 90 ms
Range: 20 dB

Compressor
Ratio: 5:1
Threshold: -26 dB
Attack: 20 ms
Release: 90 ms
Makeup gain: +2 dB

Effects
None

Notes
Bring this up only until the kick speaks through guitars.
Classic rock = less of this channel
Modern rock = a little more of this channel

CHANNEL 3 — SNARE
Purpose: crack, body, backbeat

Level
Set strong, usually right near the kick in importance.

Gate
Threshold: -34 dB
Attack: 1 ms
Hold: 80 ms
Release: 140 ms
Range: 12 dB

Compressor
Ratio: 4:1
Threshold: -22 dB
Attack: 15 ms
Release: 100 ms
Makeup gain: +2 to +3 dB

Effects
Send to short plate reverb: start around -18 dB send
Optional modern/tighter setting: -22 dB send
Optional classic rock/open setting: -15 dB send

Notes
Do not gate too hard or you will lose ghost notes.
Snare is the main drum that should get reverb.

CHANNEL 4 — RACK TOM
Purpose: fill presence and punchLevel

Lower than snare and kick.
Bring up enough to make fills speak.

Gate
Threshold: -30 dB
Attack: 2 ms
Hold: 100 ms
Release: 180 ms
Range: 20 dB

Compressor
Ratio: 4:1
Threshold: -24 dB
Attack: 20 ms
Release: 120 ms
Makeup gain: +2 dB

Effects
Send to same reverb as snare: start around -24 dB send

Notes
If the tom sounds cut off, lengthen release before lowering threshold.

CHANNEL 5 — FLOOR TOM
Purpose: deeper fill weight

Level
Usually a little fuller than the rack tom.

Gate
Threshold: -28 dB
Attack: 2 ms
Hold: 130 ms
Release: 220 ms
Range: 20 dB

Compressor
Ratio: 4:1
Threshold: -24 dB
Attack: 25 ms
Release: 140 ms
Makeup gain: +2 dB

Effects
Send to same reverb as snare: start around -22 dB send

Notes
This one can usually take a slightly longer gate hold and release than the rack tom.

CHANNEL 6 — HI-HAT
Purpose: time and top-end definition

Level
Keep this low.
Bring it up only until the time feel is clear.

Gate
Off

Compressor
Usually off

If needed:
Ratio: 2:1
Threshold: -20 dB
Attack: 10 ms
Release: 80 ms
Makeup gain: 0 dB

Effects
None

Notes
Without overheads, it is tempting to turn this up too much.
Do not do that or the whole mix gets harsh quickly.

FAST START VERSION
Ch 1 Kick Front
Level: main kick
Gate: -38 / 2 / 60 / 120
Comp: 4:1, -24, 30, 100
FX: none

Ch 2 Kick Batter
Level: below Ch 1
Gate: -32 / 1 / 40 / 90
Comp: 5:1, -26, 20, 90
FX: none

Ch 3 Snare
Level: strong
Gate: -34 / 1 / 80 / 140
Comp: 4:1, -22, 15, 100
FX: short plate, send about -18

Ch 4 Rack Tom
Level: medium-low
Gate: -30 / 2 / 100 / 180
Comp: 4:1, -24, 20, 120
FX: light send about -24

Ch 5 Floor Tom
Level: medium
Gate: -28 / 2 / 130 / 220
Comp: 4:1, -24, 25, 140
FX: light send about -22

Ch 6 Hi-Hat
Level: low
Gate: off
Comp: off
FX: none

GOOD ROCK BALANCE ORDER

Most important:
Kick front
Snare

Next:
Kick batter

Then:
Floor tom
Rack tom

Least:
Hi-hat

CLASSIC ROCK ADJUSTMENTS

Lower Channel 2 kick slightly
Reduce gate strength on toms and snare
Use a little more snare reverb
Let toms ring a bit longer
Use slightly less compression overall

MODERN ROCK ADJUSTMENTS
Raise Channel 2 kick slightly
Tighten tom gates a bit
Keep snare reverb shorter
Use slightly firmer compression on kick and snare
Keep hi-hat very controlled

BIGGEST THINGS TO WATCH

If kick sounds hollow:
flip polarity on one kick channel and recheck

If snare feels dead: 
back off the gate first

If toms sound too short: 
increase hold/release before changing anything else


If mix sounds harsh: 
turn down hi-hat, not up everything else

If the kit feels too dry: 
add a little more snare plate before adding more tom reverb

My recommendation for your first soundcheck pass:
Start with all drum faders down
put kick front up first
then kick batter
then snare
then toms
then hi-hat last

That will get you to a usable rock balance fast.I can also turn this into a Presonus scene-style sheet with EQ starting points next.